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The Official release of the DB Ownage Map Pack
Posted: 15-08-2003 14:13
by Armagon
It is finally complete. This pack holds nine of the best DB maps to ever grace our servers (and two of my own). Here is the full map list:
DB-Chamber
DB-ClearNight
DB-Dendrophile
DB-Gym
DB-Hex
DB-Optimized03
DB-Old-Smallcube
DB-SmallTribun
DB-Spaceballs][
DB-TheWarehouse][
DB-U
This pack probably won't be official (seeing as Davidm can't get off his high horse and judge good custom maps fairly), but it is strongly recommended that this pack is put on most DB servers. The total size of the pack is 39.2mb, you can grab it here:
http://www.db-au.com/armagon/DB_Ownage_Map_Pack.zip
Posted: 15-08-2003 14:15
by Onge
Damn, no CowTemple.
I'll do what I can to get these maps on some Gameservers DB servers...
Posted: 15-08-2003 16:07
by Armagon
The download link will be down for about an hour, as I left out a file that is necessary for DB-Gym. I am uploading it now. I'll let you know when it's OK to download it again.
Posted: 15-08-2003 17:02
by Armagon
It is fine to use the link now.
Posted: 15-08-2003 19:09
by Rens2Sea
Yay:hmmmz:
Posted: 15-08-2003 20:24
by Armagon
Posted: 15-08-2003 21:30
by DavidM
"This pack probably won't be official (seeing as Davidm can't get off his high horse and judge good custom maps fairly),"
If I see a DB map that has a new refreshing gameplay (but not annoying) and a prefessional look to it, it'll be made official, and that happened a few times so far.
Most could do it if they were not so ass looking.
Posted: 15-08-2003 22:02
by DiStUrbeD
Yes, the same boring cube look that runs your fps down to 10
We love those
Posted: 15-08-2003 23:40
by Surge
ass looking? damn, you might want to take your mug off the cube maps then...
Posted: 16-08-2003 09:27
by Armagon
This is exactly what I meant about DavidM being on his high horse.
Posted: 16-08-2003 10:54
by vF_Zonk
DavidM wrote:
"This pack probably won't be official (seeing as Davidm can't get off his high horse and judge good custom maps fairly),"
If I see a DB map that has a new refreshing gameplay
ummm, i may be wrong but......
the only positive comment i've
ever seen you make on a custom map was a basic cube. I have seen TONS of negative comments on any map that has any slight variation....
then GreenBaize was put in.... (sorry but i don't really like that map compared to many many many other custom ones)
Posted: 16-08-2003 10:59
by DiStUrbeD
i dont like greenbaize at all, the ambient sounds are annoying as shit (as with all the "official" maps) and the ball goes out of play too much
Posted: 16-08-2003 11:16
by DavidM
ya greenbaize isnt the big hit currently.
when the balls are removed from the pitch it should be a nice change to the other maps.
you all forget maps like november + legofan
both pretty good, both originally community maps
"the only positive comment i've ever seen you make on a custom map was a basic cube."
you should have read more than one thread then.
but idd the problem is that people do experiment too much with the gameplay in maps, less is more in db!
take a cube map as base, then change small things: make the backwall slanty or take the goals out of the wall etc....
that would be a nice variation, but when I see those maps with pillars, big rocks etc on the pitch....now that's not fun to play
Posted: 16-08-2003 11:53
by jet2lag
the problem is that people do experiment too much with the gameplay in maps
the problem is to make a map that is "the same but different"
i like trying maps with new gameplay - ok most time it's not that good but hey - perhaps one day there will be an ownage new one
but what is the sense of a map?
it's not that it has to change the gameplay - it just has to change the location of the game.
if there is an cube-style map with ownage grafics perhaps even david would play it
problem is that most mappers are newbiemappers (like me) so the easier way to make maps getting known is to scramble the gameplay ...
well - wth i'm writing - i'm confused -but its wired anyway

Posted: 16-08-2003 12:47
by Armagon
When I made DB-TheWarehouse][ I wanted something that varied the gameplay a little, so I put the box in the middle of the map. People have told me that they like the way this affects the gameplay, it makes a nice change.