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DB-High Released
Posted: 16-08-2003 20:10
by ziadoz
Hey,
finally ive finished my first deathball map. the images below show how the final version looks.
img1
img2
img3
img4
You can grab the file itself
here, you can also check out my site
here.
Hope you all enjoy it, any comments, feedback and mirrors would all be appreciated

Posted: 16-08-2003 20:57
by LyNx
yeh its quite cool

Posted: 16-08-2003 22:04
by Sequa
tested the map and I like it

Posted: 17-08-2003 01:30
by Twigstir
Very interesting.
Posted: 17-08-2003 08:17
by UnrealKrake
yep, good idea

Is it just @ me or are the telescreens not working. They aren't displayed correct, there are only stripes shown (i think you have scaled the scripted texture to the wrong size!?).
But its a nice map =)
Posted: 17-08-2003 08:52
by DavidM
Interesting, but I can tell you, all that stuff will be just annoying: like the hole around the ball spawn point, or the obstacles on the pitch.
The pitch is very small, you will fall down all the time, will get very annoying.
Next time try to make easier stuff, that's what Deathball needs.
The lines are extremely cheap, check db-cube or something for how to make lines. And your penatly zone is way too small.
The jumppads are damn abusive! Can be used for "broomstick" trick.
Posted: 17-08-2003 08:53
by DavidM
btw. whats with that weird skybox?
it's so very distracting!
the surrounding should be a neutral flat texture, whatever .....without any details etc
mostly one color
but you always see your skybox....and its like black-white-black-white-black........
Posted: 17-08-2003 10:03
by vF_Zonk
hmm
all this is from the screenshot:
- Sky is bad
- APart from sky, it looks very good
- With jump pads u might be able to score cheap and easy goals
Posted: 17-08-2003 10:35
by YoYo789
DavidM wrote:
Interesting, but I can tell you, all that stuff will be just annoying: like the hole around the ball spawn point, or the obstacles on the pitch.
The pitch is very small, you will fall down all the time, will get very annoying.
Next time try to make easier stuff, that's what Deathball needs.
The lines are extremely cheap, check db-cube or something for how to make lines. And your penatly zone is way too small.
The jumppads are damn abusive! Can be used for "broomstick" trick.
Do you not see why there is a long thread flaming you for your opinions on custom maps?
Lets break down your objections from the bottom.
Jumppads: It is a custom map, looking at the screenshots it looks to have been designed for fun, not serious play. Jumppads make it fun, and they are nowhere near the goal anyway.
Lines: Good point, badly made. Yes there is a much better way to do lines. The way to point it out is not "The lines are extremely cheap" but something like "Try to make cleaner looking lines by adding a brush as in cube. If you don't know how then feel free to ask."
Penalty zone: Again a good point, but you didn't back it up with anything. You could have said "I don't like p-boxes that small" or "With a p-box that small, I won't be able to p-box camp". Or something which actually is a good reason "The offence will be able to get very close to the goal, making the map unbalanced in the offence's favour."
Your first paragraph is fine, except the last sentence. Make it easier. I say that is bs. Feel free to experiment, you might hit on something good. (e.g. tribun, obstacles in pitch!)
Posted: 17-08-2003 10:52
by DavidM
Yoyo, you are annoying as hell.
You are just looking at all from me to find something to put me down, just get the hell out of here if you have nothing useful to say, cause you never did anyway

Posted: 17-08-2003 11:10
by YoYo789
um, lol?
Posted: 17-08-2003 11:11
by YoYo789
would it help if i mentioned that you and your team made the greatest multiplayer game i've ever played?
Posted: 17-08-2003 13:58
by L33FY
Erm I think that was good constructive critism by david...
Posted: 17-08-2003 17:08
by jet2lag
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Erm I think that was good constructive critism by david...
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/me agrees
Posted: 17-08-2003 21:30
by ziadoz
i see some your points, i will see what i can change, i also noticed the posts on the db-radar are gone

must fix that.