Target indicator
Moderators: Jay2k1, DavidM, The_One
Target indicator
Hiiiiiiii .
i used to play TO (tactical ops ) and there were binds like
xsay >> -- I got ur back #T -- <<
the #t then was ur target where u aimed for. this could be usefull when ur defending like
xteamsay >> -- #T is open, Plz Mark him -- <<
u think u guys can make those things?
i used to play TO (tactical ops ) and there were binds like
xsay >> -- I got ur back #T -- <<
the #t then was ur target where u aimed for. this could be usefull when ur defending like
xteamsay >> -- #T is open, Plz Mark him -- <<
u think u guys can make those things?
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- Junior Member
- Posts: 11
- Joined: 24-08-2003 11:36
/me hugs chickens avatar <:D , it's soo cute <:D
What about a second target? :O
That somehow if you go over a player and press a button, you lock T1 to that player, then you can go over the other player and press the button again and it will lock T2 to that player, that way you can use binds like:
"#T1, man-mark #T2"
What about a second target? :O
That somehow if you go over a player and press a button, you lock T1 to that player, then you can go over the other player and press the button again and it will lock T2 to that player, that way you can use binds like:
"#T1, man-mark #T2"
Rens2Sea wrote: /me hugs chickens avatar <:D , it's soo cute <:D
What about a second target? :O
That somehow if you go over a player and press a button, you lock T1 to that player, then you can go over the other player and press the button again and it will lock T2 to that player, that way you can use binds like:
"#T1, man-mark #T2"
that way it would get to hard. its not about making out who #t1 or 2 is, its still about gameplay. i guess u would be to busy with locking on those enemies instead of watching ur radar etc.
The idea of locking a target was something i was thinking of too.
I thought it may be useful if u want to maintain a lock pass on somebody but they go out of view/targeting range.
Implementation: when somebody is targeted u hold a key and the targeting reticle stays on them whereever they are in relation to you. Pressing pass will always pass to them even if u cant see them.
I thought it may be useful if u want to maintain a lock pass on somebody but they go out of view/targeting range.
Implementation: when somebody is targeted u hold a key and the targeting reticle stays on them whereever they are in relation to you. Pressing pass will always pass to them even if u cant see them.