DB-Orbitally

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UnrealKrake
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DB-Orbitally

Post by UnrealKrake »

Download:
Click here for download

Fixed Map name in ZIP FILE. For all who already downloaded it, please rename DB-Orbitallity.ut2 (was the "first" developing name) to DB-Orbitally.ut2 or just reload the zip again. It's just because of the redirection server :)

Update:
- Added glasern wall behind goals
- fixed texture and clipping issues
- lines and penalty zones
- post/bar sounds
- radar
- camera

Description:

Parts of the original CTF-Orbital2 map rearranged to a complete db field. The blue and red flag room are connected to the gamefield area. Look @ the screens

Date of taken shots: 9.10.03 17:24

Ingame with radar
Pic1
Pic2
Pic3

P.S. Maybe the "ramps" infront of the goals must be removed cause it can be annoying for some guys in here that ball will be deflected high into the air :).
Last edited by UnrealKrake on 14-10-2003 23:15, edited 1 time in total.
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BurntLeaf
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Post by BurntLeaf »

Ooh snazzy
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Messy
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Post by Messy »

Gonna do anything interesting with the slidey thingies on pic3? :D

Krake's maps are mostly pretty interesting (at least @ the concept :))
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DavidM
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Post by DavidM »

Oh no sir, something like this is not gonna work with deathball. You need open flat stuff, without obstacles. Something like this would just be annoying after 2+ minutes. I couldn't even play a pass overt the wall since I do not know in what direction it bounces off.
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Armagon
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Post by Armagon »

DavidM how can you possibly know **** all about this map, when you haven't even played it?
Scotteh
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Post by Scotteh »

maybe he saw the pics that uk posted...but anyways he's kinda right here, the walls are not flat and there are static meshes sticking out everywhere which basically means = :spammer:
Fallen
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Post by Fallen »

DavidM wrote: Oh no sir, something like this is not gonna work with deathball. You need open flat stuff, without obstacles. Something like this would just be annoying after 2+ minutes. I couldn't even play a pass overt the wall since I do not know in what direction it bounces off.
And yet he supports DB-Tribun and DB-Chill
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Messy
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Post by Messy »

The wall-thingies in Tribun and Chill aren't spammy, u can safely pass over them and know what the ball is going to do easily.
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Onge
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Post by Onge »

1 thing is for sure...Most DB maps are fuck ugly (cube particularly) so at least this map looks the part, even if it is a copy of an official map...
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Armagon
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Post by Armagon »

You clearly haven't seen the likes of Dendrophile, PeacefulNight, Hall, and RageArena2. ;)
Coffin
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Post by Coffin »

Looks good to me nice and interesting
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XiLLeRaToR
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Post by XiLLeRaToR »

DavidM wrote: Oh no sir, something like this is not gonna work with deathball. You need open flat stuff, without obstacles. Something like this would just be annoying after 2+ minutes. I couldn't even play a pass overt the wall since I do not know in what direction it bounces off.



oh f**k off, let the guy map what he wants, the map will be fun, some people are fed up of playing in cubes u know
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Armagon
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Post by Armagon »

It seems that Mr. M is the only one who isn't. ;)
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Twigstir
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Post by Twigstir »

It's hard to tell from the screenshots how it would play. I would like to see a beta, even if it's rough, to get a better feel for how it would play. It looks interesting.
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UnrealKrake
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Post by UnrealKrake »

Release ... Changelog and description above...

Download:
Click here for download
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