Voice communications
Moderators: Jay2k1, DavidM, The_One
Voice communications
UT2004 is going to have voice communications. Would voice communications make deathball a more enjoyable mod? Would it enhance the team aspect of the game?
More info on UT2004's voice communications can be found in this thread: http://www.ina-community.com/forums/sho ... did=311136
More info on UT2004's voice communications can be found in this thread: http://www.ina-community.com/forums/sho ... did=311136
Last edited by Twigstir on 18-10-2003 21:11, edited 1 time in total.
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Voice coms own 
typical CTF game:
he's gone right
i know he's gone fucking right, im following hi..no im dead
shit you're dead?
**they cap**
..shit..
----------------
thats all it is
/me thinks what it'll be like on public...
N00b: **squeeky voice** i have just got this, VO?
DavidM: *same voice* fuck u n00b:spammer:

typical CTF game:
he's gone right
i know he's gone fucking right, im following hi..no im dead
shit you're dead?
**they cap**
..shit..
----------------
thats all it is

/me thinks what it'll be like on public...
N00b: **squeeky voice** i have just got this, VO?
DavidM: *same voice* fuck u n00b:spammer:
[1234]Jr wrote: Voice coms own
typical CTF game:
he's gone right
i know he's gone fucking right, im following hi..no im dead
shit you're dead?
**they cap**
..shit..
----------------
thats all it is
/me thinks what it'll be like on public...
N00b: **squeeky voice** i have just got this, VO?
DavidM: *same voice* fuck u n00b:spammer:


I would think it could have advantages. Knowing what your team mate is going to do can be an important part of a team game. A player with the ball saying "cross", "off the wall", "taking a shot", or "pass" could improve team play. A goalie saying "reset" tells his team that someone should go to the ball spawn. Little stuff like that could be used for an advantage if done correctly. I would think a well organized team with good communications would be able to play better.