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DBW-Bifrost Beta

Posted: 02-11-2003 12:12
by UnrealKrake
Got bored after playin hours and hours DBW-Test, so

"Inspired" by the map BR-Bifrost created by Baastian Frank and Dave Ewing, tried to setup the gamefield to Warfare. I know it's not balanced very well, but i just wanna see if it is possible to play on it.

See the screens and test it...

P.S. The jump pads are not included on the beta radar to get up the stone walls. Used just an emitter to show them... sorry ;)

Picture 1
Picture 2

Download link
Just open downloaded file with winzip or delete the .lol extension (as always :()

Posted: 02-11-2003 14:21
by TEZC-Rage
cool n1!... i've done a dbw map based on my toonball map.. and was pretty good. just i need to set the start point in more stragic places... maybe when this map reaches it's final stage, we can host it on our server, which has recently been used for DBW 4 on 4 pickups in [url=irc://irc.quakenet.org/colute.wars]colute wars[/url]

Posted: 02-11-2003 14:24
by Rens2Sea
\o/\o/

Posted: 03-11-2003 09:00
by Armagon
Me likey!

Posted: 03-11-2003 16:07
by Coffin
I tried it and liked it.

I did notice that there was a normal UT ammo pickup on top of each base.

Posted: 03-11-2003 16:57
by UnrealKrake
Coffin wrote: I did notice that there was a normal UT ammo pickup on top of each base.


Forgot to remove it ;) will be sorted out

Posted: 03-11-2003 17:26
by Rens2Sea
Radar sucks, change that white to gray, can't see playernames + health anymore.

Jumppads don't shoot you far enough o_O

Posted: 03-11-2003 19:59
by [1234]Jr
how do i open .lol files?


(joke)

Posted: 03-11-2003 23:37
by Armagon
It's a beta rens. -_-

Posted: 04-11-2003 00:04
by Rens2Sea
Oh, yeah :eek:

Posted: 04-11-2003 13:18
by TEZC-Rage
and fix the blocking volumes.... sooo many mirvs wasted on that map :p