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How would you alter the physics of Deathball?

Posted: 09-03-2003 10:35
by NitrousOxide
Those of us that have followed Deathball since its infancy have seen the uproar upon a new release, either due to new features or adjustments to existing features.

I have created this thread to give everyone a chance to express how they would change things in a concise manner. This includes any features in addition to ones currently available.

In order to keep this thread concise and easy for the Deathball developers to read, please do not respond to any posts in this thread that make your head spin with fury at the idea, simply start a new thread to debate whatever is troubling you :)

Posted: 09-03-2003 11:04
by NitrousOxide
Volleying
Keeper radius of 125 units
Outfield player radius of 150 units
Maximum volley velocity of 33 m/s

Primary fire
Maximum lob distance equivalent to 50% length of db-cube before bouncing
Maximum velocity of 30 m/s

Sprinting
100% stamina bar gives 3 seconds of speed
0% stamina takes 45 seconds to recharge back to 100%
Activation in own half uses all current stamina
Activation in enemy half lasts as long as button is pressed
Minimum of 50% stamina required to activate

Penalty Zone rules
Keeper can frag any enemy in the zone
Outfield players can only damage ball carrier

Shield gun boosting
Quad-jump boost moves player a distance equivalent to 25% of db-cube

Ball
XGame_rc.BallMesh or equivalent sized static mesh used (Bombing Run ball without golden rings)

Keeper
Does not have 'soft volley' ability (holding down secondary fire)
Can only use dodge inside small penalty zone box

Soft volley
Only effective against 'friendly' ball (ball last touched by own team)

Result: Well engineered goals instead of the volley spam that has haunted Deathball since 1.1

Posted: 09-03-2003 12:23
by DavidM
Wow, you would not be making friends with this, that's for certain!

Posted: 09-03-2003 12:28
by Morning*Star
NitrousOxide wrote: Volleying
Keeper radius of 125 units
Outfield player radius of 150 units
Maximum volley velocity of 33 m/s

Primary fire
Maximum lob distance equivalent to 50% length of db-cube before bouncing
Maximum velocity of 30 m/s

Sprinting
100% stamina bar gives 3 seconds of speed
0% stamina takes 45 seconds to recharge back to 100%
Activation in own half uses all current stamina
Activation in enemy half lasts as long as button is pressed
Minimum of 50% stamina required to activate

Penalty Zone rules
Keeper can frag any enemy in the zone
Outfield players can only damage ball carrier

Shield gun boosting
Quad-jump boost moves player a distance equivalent to 25% of db-cube

Ball
XGame_rc.BallMesh or equivalent sized static mesh used (Bombing Run ball without golden rings)

Keeper
Does not have 'soft volley' ability (holding down secondary fire)

Soft volley
Only effective against 'friendly' ball (ball last touched by own team)

lol...

Posted: 09-03-2003 19:49
by mannyfresh027
keep it how it is in 1.6

but just take out sprinting

Posted: 09-03-2003 20:01
by SpikeBall
sprinting is good, dont remove it. The 1.6 version is the best since the DB start.

Posted: 09-03-2003 20:02
by DavidM
oh guys, remove it yourself
its an option ffs!

Posted: 09-03-2003 20:12
by gs|GiZZiE
lol

Posted: 09-03-2003 20:45
by Surge
remove sprinting... it still affects the game on non-sprint mode by making your trails run out after you score goals and jump around too much.

Posted: 09-03-2003 21:12
by Rens2Sea
DavidM wrote: oh guys, remove it yourself
its an option ffs!


*hugs*

Posted: 09-03-2003 21:46
by mannyfresh027
DavidM wrote: oh guys, remove it yourself
its an option ffs!


no, you do it

Posted: 10-03-2003 06:09
by night
Surge wrote: remove sprinting... it still affects the game on non-sprint mode by making your trails run out after you score goals and jump around too much.



holy shit, the trails. cant lose the stupid trails :rolleyes:.

Posted: 10-03-2003 09:53
by Surge
Damn right night! Fight the powers that be with me mang!

Posted: 10-03-2003 21:10
by mannyfresh027
mung

Posted: 10-03-2003 21:36
by Bot_40
Complaining about Sprinting in DB is like complaining about Instagib being included in UT. STFU and play on another server. If you don't like the way it works and want it tweaking or whatever then fair enough but removing it all together is just plain retarded. :con:

Oh, and only thing I wanna see most atm is for the volley radius to stay as it is now in your own half. For once, being a 56Gheyer I can actually volley the ball when it reaches me rather than 10 seconds before

Edit: pfft, this forums sucks, there is no :con: or :hmm: smilies, the most useful ones