DBW Bug
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DBW Bug
I must say, DBW is pretty fun...great alternative from the sleep that 1.9 was putting me into. But anyway, a few things about it, and one bug
MIRV and the super shower thing are way over powered
is there shake shot? i was playing 1v1 with a friend yesterday and if i hit him with ball while he was charging, he oc'ed
and we went into 2 servers (RusH server and 1234 server) and they both seemed to be stuck...we joined and the timer was around 3 hours, and the round never ended (we stayed for about 5-10 minutes)
just a few things you wanna look into
MIRV and the super shower thing are way over powered
is there shake shot? i was playing 1v1 with a friend yesterday and if i hit him with ball while he was charging, he oc'ed
and we went into 2 servers (RusH server and 1234 server) and they both seemed to be stuck...we joined and the timer was around 3 hours, and the round never ended (we stayed for about 5-10 minutes)
just a few things you wanna look into
Re: DBW Bug
DiStUrbeD wrote: I must say, DBW is pretty fun...great alternative from the sleep that 1.9 was putting me into. But anyway, a few things about it, and one bug
MIRV and the super shower thing are way over powered
is there shake shot? i was playing 1v1 with a friend yesterday and if i hit him with ball while he was charging, he oc'ed
and we went into 2 servers (RusH server and 1234 server) and they both seemed to be stuck...we joined and the timer was around 3 hours, and the round never ended (we stayed for about 5-10 minutes)
just a few things you wanna look into
Mirv and super fountain overpowered... I don't think so, mirv requires a bucket of skill while the super fountain is a rare weapon... (note the super)
No 'shake shot'. he must have just overloaded.
probably stuck because of grenade getting stuck in the ground, will be fixed in next version, for now just don't throw a 10 second grenade very weak to the ground, when it stops moving before the fuse reaches 0 the game is stuck

i also found that every once in a while it skips people's turns...might want to get that fixed as well
Fixed in next version.
- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
- Contact:
DBW is great, i love this alternative gameplay...
but why doesn't the superfountain kill a player when it hits him directly (Only 90 points are reduced)? If you shoot close to the player, he will surely die
suggestions:
- ninja rope
not needed for DBW-Test, but maybe for following maps to get a better tactical position (or just 1 ore two times the translocator)
- bowling weapon: ball released as a bowling ball, rolls until it hits a wall or an enemy
- kamikazee
but why doesn't the superfountain kill a player when it hits him directly (Only 90 points are reduced)? If you shoot close to the player, he will surely die

suggestions:
- ninja rope

- bowling weapon: ball released as a bowling ball, rolls until it hits a wall or an enemy

- kamikazee

Last edited by UnrealKrake on 03-11-2003 12:36, edited 1 time in total.
I had an insanly odd bug but i dunno what caused it.. i was dead, then i sort of lagged.. then i ended up speccyin from Messy and unable to get off him... then when the next round started i was STILL on messy and when it came to my turn i was STILL on messy .. even tho i could throw the ball oO (i still existed) .. anyway.. meh1!1! gg! 

Re: Re: DBW Bug
Rens2Sea wrote:
probably stuck because of grenade getting stuck in the ground, will be fixed in next version, for now just don't throw a 10 second grenade very weak to the ground, when it stops moving before the fuse reaches 0 the game is stuck
are yo talking about the servers getting stuck?
If so, that wasn't the problem (the servers were empty and the timer was around 3 hours, so they were empty for a while [it was around 4am pst])
In the Warfare wishlist thread :p
YoYo789 wrote: That all sounds good. Would also like maybe 2-4 seconds at the beginning of the round where all players can move but not shoot, so we can have a little say in where we start. There is currently one spot in the Test map which gets killed on first shot quite often.
DavidM wrote: "Would also like maybe 2-4 seconds at the beginning of the round where all players can move but not shoot"
hmm.....worth considering this