Review #1 - DB-Hall
Posted: 13-11-2003 07:31
First map I'm reviewing for the second Deathball Ownage Map Pack, and it's a real beauty as far as DB maps go.
DB-Hall by UnrealKrake is set in an huge hall (hence the title), with a strong Egyptian architectural feel.
Screenshots
http://mitglied.lycos.de/mistercoolj/pics/1.jpg
http://mitglied.lycos.de/mistercoolj/pics/2.jpg
http://mitglied.lycos.de/mistercoolj/pics/3.jpg
http://mitglied.lycos.de/mistercoolj/pics/4.jpg
http://mitglied.lycos.de/mistercoolj/pics/5.jpg
http://mitglied.lycos.de/mistercoolj/pics/6.jpg
So what's the map like?
The map layout is unique for a DB map, because it's not just a simple cube. On either side there are some pillars supporting the platforms near the roof of the hall. Some may think this would intefere with the gameplay, but I found that they actually affect it very little because of the spacing between the pillars. In the far corners of the room there are four doorways leading to long staircases, which lead up to the middle of the map, where you'll find doorways that lead to the platforms at the top. Although many wouldn't bother making the trip, as it takes a short while to get up there, it does present some passing oppurtunities if you need to clear the ball to someone who's not being tackled. The ball is positioned in a small pit in the center of the field, over the waterway that runs underneath the hall.
An aspect that affects the gameplay of the map is that the goals sit between the large feet of a statue. I personally consider this a good thing, as it discourages wall-kids and encourages a bit more passing. This shouldn't affect normal shooters too much though. One more thing about the goals to be aware of is that the Penalty zones are round instead of rectangular.
One of the more comical aspects of the map was the goal celebrations. Each time a goal is scored you hear a collection of voices singing "Hallelujah", but what makes it funny is that they've been sped up, so they sound really weird.

Visuals of the map are good, the Egyptian theme has been well executed. The textures are all appropriately placed, and the statues certainly add to the atmosphere of the level. The lighting is simple with torches lining the walls, but it compliments the map well.
Framerate-wise, the map runs smoothly considering how big it is. Most players shouldn't have issues with framerate unless they are using a much older video card such as a TNT2.
Pros
- It's something different. It doesn't suffer from the tired old gameplay of Cube.
- It looks good.
Cons
- Some people may not like the layout.
- Some players may not like the feet on either side of the goals, particularly volley-whores.
- I personally didn't like the ball resetting if it gets too high. Because the map has a roof, it looks a little odd.
Overall
Graphics 8/10
Gameplay 7/10
A well made map, that looks good and offers unique gameplay. Try this map if you've got the time.
You can download DB-Hall here:
http://www.dienacht.com/maps/db-hall.zip
DB-Hall by UnrealKrake is set in an huge hall (hence the title), with a strong Egyptian architectural feel.
Screenshots
http://mitglied.lycos.de/mistercoolj/pics/1.jpg
http://mitglied.lycos.de/mistercoolj/pics/2.jpg
http://mitglied.lycos.de/mistercoolj/pics/3.jpg
http://mitglied.lycos.de/mistercoolj/pics/4.jpg
http://mitglied.lycos.de/mistercoolj/pics/5.jpg
http://mitglied.lycos.de/mistercoolj/pics/6.jpg
So what's the map like?
The map layout is unique for a DB map, because it's not just a simple cube. On either side there are some pillars supporting the platforms near the roof of the hall. Some may think this would intefere with the gameplay, but I found that they actually affect it very little because of the spacing between the pillars. In the far corners of the room there are four doorways leading to long staircases, which lead up to the middle of the map, where you'll find doorways that lead to the platforms at the top. Although many wouldn't bother making the trip, as it takes a short while to get up there, it does present some passing oppurtunities if you need to clear the ball to someone who's not being tackled. The ball is positioned in a small pit in the center of the field, over the waterway that runs underneath the hall.
An aspect that affects the gameplay of the map is that the goals sit between the large feet of a statue. I personally consider this a good thing, as it discourages wall-kids and encourages a bit more passing. This shouldn't affect normal shooters too much though. One more thing about the goals to be aware of is that the Penalty zones are round instead of rectangular.
One of the more comical aspects of the map was the goal celebrations. Each time a goal is scored you hear a collection of voices singing "Hallelujah", but what makes it funny is that they've been sped up, so they sound really weird.

Visuals of the map are good, the Egyptian theme has been well executed. The textures are all appropriately placed, and the statues certainly add to the atmosphere of the level. The lighting is simple with torches lining the walls, but it compliments the map well.
Framerate-wise, the map runs smoothly considering how big it is. Most players shouldn't have issues with framerate unless they are using a much older video card such as a TNT2.
Pros
- It's something different. It doesn't suffer from the tired old gameplay of Cube.
- It looks good.
Cons
- Some people may not like the layout.
- Some players may not like the feet on either side of the goals, particularly volley-whores.
- I personally didn't like the ball resetting if it gets too high. Because the map has a roof, it looks a little odd.
Overall
Graphics 8/10
Gameplay 7/10
A well made map, that looks good and offers unique gameplay. Try this map if you've got the time.
You can download DB-Hall here:
http://www.dienacht.com/maps/db-hall.zip