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DBW-NG-Circus
Posted: 06-12-2003 13:48
by =(ACE)=Nolan
hi,
i´m currently working on my next map.
the action should take place in a circus-tent,
but i have a decision to make:
a) the arena is just the dirt circle in the middle.
b) the arena is the whole tent.
to a)
pro: i dont have to think about possible hiding spots outside.
con: the rest of the the tent has to be overdimensional big.
to b)
pro: i can build the tent nearly original size.
con: no real hiding spots in the whole tent.
what would you suggest?
Posted: 06-12-2003 14:03
by -plær-
go with a)
there are a lot of things you could put in the dirt circle to make the dbw work.
lion cage, safety nets and elephants come to mind.
Posted: 07-12-2003 19:05
by =(ACE)=Nolan
i am building the tent overdimensional.
and till now it went very well.
here are some screenshots:
Screenshot1
Screenshot2
Screenshot3
i will also release a deathball map.
Nolan
Posted: 07-12-2003 19:22
by Mayer.hun
Nice, I hope the lighting will make the textures more "real", coz u can really see that these are handmade
Just go on with the work, I'm waiting for both (DB and DBW) releases.
P.S. make a tribun or sth for a crowd, Circus is nothing without a crowd

But I think u thought about thisone

Posted: 07-12-2003 19:41
by DavidM
<3 paintbrush
Posted: 07-12-2003 19:57
by Messy
<3 MS Paint
Posted: 07-12-2003 20:04
by =(ACE)=Nolan
photoshop!
which tex do look handmade, so i can work them over.
by the way they are temporary (just for the look abd feel).
Nolan
Posted: 07-12-2003 20:14
by Messy
Well lighting will probably help lots, but the tent texture definitely needs changing imo
Could be just me, I'm not the expert :p
Posted: 07-12-2003 20:30
by =(ACE)=Nolan
it could be the light or the screenshot resolution.
but this tex has some noise on it like the tent posts.
tex without noise/crackle are the ones where the circuslogo
is.
i´ve make a closer look at the tent tex:
TentTex 1
Posted: 07-12-2003 23:58
by Scotteh
oh the colors burn my eyes

Posted: 08-12-2003 01:28
by =(ACE)=Nolan
thats what a circus is all about.
plenty of colors and lights to blind the guest
I´ve a modeling question:
I´m not a fan of 3d studio max (it has spyware in it),
so im using cinema 4d and maya.
my working progress for complex structures is building the
staticmeshes in cinema -> exporting as wavefront .obj -> importing them in maya -> saving them as staticmesh with the actorx tool.
the catch is, i get the object inside out in unrealed.
this means: when i´m looking at it in ued or ingame, i see the inner wall at the back of the mesh, not the outerwall infront of me.
i tried 2sided textures, but it wont help.
has anybody a solution?
thx
Posted: 08-12-2003 13:49
by =(ACE)=Nolan
ha, i´ve found the solution all by myself (slaping my shoulder).
i need to flip the normals of the polygon-faces in cinema 4d before
exporting. thats all. hurray :p
Posted: 08-12-2003 17:33
by =(ACE)=Nolan
i´ve updated the screenshots,
so you might look again at the working progress.
what do you think about the current state?
Posted: 08-12-2003 18:01
by Mayer.hun
Well... The lights are funny... those huge reflectors light up the tex behind the light... which is very irreal...
The Crowds is way too big... they are giants or sth... thats really bad... feels like the ye olde Snoopy cartoon with the FleeCircus
And there are Red and Blue lightbulbs but they give white light... has to be changed.
Posted: 08-12-2003 20:47
by =(ACE)=Nolan
the light above the reflectors is coming from the blue and red lightbulbs.
surely the crowd is overdimensional, cause the whole tent is.
player height is 1/2 of the arena border height.
the red and blue lightbulbs are shining in red and blue,
maybe the radius of the light source is too low, i check on that.
heres an ingame screenshot:
Ingame Screenshot