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db-hellbox
Posted: 28-12-2003 01:21
by Inphidel
heres some screen shots from smoeones idea,
rampart? i forgot who told me to do it but its almost done need to make radar and the first beta will be ready, but i'm tired :<
any ideas? doors are all blocked off and stuff
the concept is you can score frmo any side of the box. keeper can stand on it go under etc. it might be fun, i'm gonna also make this map into a normal dball and hole style map too.
Posted: 28-12-2003 01:23
by InSaNe`
joo r nice
Posted: 28-12-2003 10:20
by RaGe|DB
yea, if the opponent scores the keeper should fall into a hatch below him (the blue thingie on blue) and then a cam should follow him into that pit (like a replay) till he burns or dies

Posted: 28-12-2003 11:48
by Mayer.hun
omg... I was looking for sth like this... Nice one Inphidel! Gotta download this one!
I can see u have done a good job on walls!
Posted: 29-12-2003 04:41
by Inphidel
ok here is the first beta,
DB-Hellbox Beta1
Posted: 29-12-2003 14:27
by Mayer.hun
I checked the stuff... here are my thoughts:
The design looks really nice. I don't think we have to discuss this deeper
The Gameplay... well it's a new idea. Looks good, and plays good imho... would be fun to play on the net. The only thing I think, that should be changed, is the Penalty box... its too small imho... make it bigger or sth.
The only problem of the map is the lighting, but I think U know that, and I know u gonna fix it hopefully

The Greeny effect comes... u should fix at least that, and the lighting is good. This greeny lighting makes a shit feeling... but if u fix this... the map will be awesome! gj m8!
Posted: 29-12-2003 15:02
by Inphidel
yeah, its a little brighter then id like it to be. it doenst lok green t me tho :O - i tried not to make it too red for the sake of telling teams apart. its more a brown color, but i think i'll kick it a few nottches into the orange range and darken it up slightly
I also felt the pboxes were kinda small, maybe i'll increase them by 25-50% in size.
Posted: 29-12-2003 17:53
by Mayer.hun
I think a 50% would be too much... but I think the size is ok...
Posted: 02-01-2004 05:12
by Mentat
Excellent concept on the goal, and nice attention to subtle detail, like being able to look through the damaged wood door.
I'm not at my deathball computer - just my wimpy note-taking laptop - but as soon as I get to it I'll write some more helpful feedback

Posted: 07-01-2004 16:16
by Inphidel
fixed up some minor things and have a final build. woo!
http://www.anatomyofillusion.com/deathb ... ellbox.zip
Posted: 08-01-2004 18:21
by Inphidel

finally got a game ont his and hellhole, both were indeed fun, thos in the US that wanna try, they are both on twigstirs server! thanks!