Page 10 of 10
Posted: 18-06-2003 15:07
by Armagon
And here you can get a better look at the center of the map from one side to the other.
Posted: 18-06-2003 15:08
by Armagon
So what do you guys think?
Posted: 18-06-2003 23:41
by Twigstir
Dude, this map looks awesome from the screen shots.
Posted: 19-06-2003 06:48
by Armagon
I have just fixed the dark spot now. That means the physical layout of the map is complete. Now I just need to do the volumes and so forth. But because of the imminent release of 1.7 I may wait.
Db-TheWarehouse has taken me several weeks. This map has only taken me one. Mainly because I know what I'm doing now.

Posted: 19-06-2003 07:15
by YoYo789
how many hours did it take u?
Posted: 19-06-2003 09:28
by Armagon
Well I've spent about 2 hours every afternoon since Saturday night. So that comes to about 10 hours so far. I estimate it will take me at least one more hour to sort out the volumes and such, but it's more likely that it will take me two.
Posted: 20-06-2003 22:09
by Armagon
DB-Chamber is complete! Although I have optimised it for DB 1.7, I have also made a BETA of it for DB 1.6 so people who are eager to play the map can do so. I haven't bothered including the song in the zip since the map will be useless in a short while, so the download is only 248kb.
Posted: 20-06-2003 22:20
by Armagon
Posted: 21-06-2003 12:03
by Armagon
OK the 1.6 version of DB-Chamber is up on UT2003HQ now.
You can download it from here:
http://www.ut2003hq.com/pafiledb/pafile ... le&id=2248
Posted: 21-06-2003 13:48
by Rens2Sea
You are really on a spamming spree right?

Posted: 21-06-2003 14:56
by Armagon
But this is my thread. I am allowed to keep people informed aren't I?
Posted: 21-06-2003 15:01
by Rens2Sea
Sure, but there is no need to make new posts every hour
Correction: 30 minutes...
Posted: 21-06-2003 17:44
by Armagon
Erm only one pair of posts had a gap of 20 minutes. :\
Posted: 28-06-2003 19:26
by MeSSiaH{FCU}
U could have edited tho ^^; instead of having 3 sentences per posts and having 5 posts before some1 answers again *update-screenie-screenie-update-question*

Posted: 03-07-2003 12:51
by Armagon
OK I've begun work on my next map. Here is the layout I have planned:
There will be a big room with raised platforms on the sides. The goals are on opposite sides of these platforms. In the middle of this big room, there is a pillar which the ball spawn atop of. The only way to reach the ball is to take one of the four elevators that sit in each corner of the map, up to one of the four tunnels that lead into this hollowed out area that surrounds the pillar.
I know that description is kinda vague but I imagine looking at the screenies will give you a better idea.
