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Posted: 21-09-2006 23:26
by `Ghost`
Because the ball isnt THAT intelligent (yet?) :p

Like the volcano \o/ and agree with comments about the playing field looking repeated etc. Try breaking it up (no idea what I'm on about but I know what I mean.. doesnt make sense but I know what im trying to say, basically an echo comment -.- )

Posted: 21-09-2006 23:58
by [-SoP-]ATB
working on terrain stuff as we speak.. actuallynow im joining a server as we speak to play a mixer. but its lookin pretty \o/

Posted: 22-09-2006 00:51
by `Ghost`
keep it up \o/

edit: after that you can design 'Ghost's Chamber' kthx :p

Posted: 22-09-2006 00:59
by [-SoP-]ATB
http://img151.imageshack.us/my.php?image=anus1fu2.jpg

^ that one is without terrain. just a pain texture

http://img170.imageshack.us/my.php?image=anus2wd1.jpg

^that one is with terrain. not completely done still in early stages. but just a basic idea of what it could look like.

which one do ya think would end up lookin cuter in the end?

and thanks :D support rox \o/

Posted: 22-09-2006 02:33
by Twigstir
Using four or five textures and being able to blend them in infinite ways, really adds to the graphics. Take your time with the terrian. The more you work with it, the better it will look.

You could get the same results either way. One you blend different tetures in photoshop, and the other in unrealed.

I like the pic #2 because it doesn't repeat. Getting great results and not having repeats is probably easier with terrain. Keep working the terrain is my advise.

Posted: 22-09-2006 03:22
by priior
i like pic#2 better as well (minus thre little bushes.. theyd ont seem to "fit")

Posted: 22-09-2006 08:39
by `Ghost`
Pic 2 :) and I agree, support does rock \o/ unless its a call centre in India -.-

Posted: 22-09-2006 18:04
by Shinobi
I like it better now, especially that it has a lot more textures outside now(is that really a volcano? :o).

Posted: 22-09-2006 20:50
by [-SoP-]ATB
:) t'is indeeeed

Posted: 22-09-2006 22:04
by [-SoP-]ATB
moo

Posted: 23-09-2006 20:24
by Twigstir
When do we get a beta version to try out and comment on?

Posted: 23-09-2006 20:40
by [-SoP-]ATB
having one minor problem. as soon as i fix that. i'll release something

Posted: 27-09-2006 01:23
by [-SoP-]ATB
http://blaaguuu.home.comcast.net/DB-Tropicool.rar

if that has any problems for anyone. let me knoooow! thanks

you will need bonus pack in order to play my map. if you dont feel like download the bonus pack just for a few texture/mesh packs lemme know and i can send you them. im on irc under the name ATSeahawks.

Posted: 27-09-2006 21:44
by [-SoP-]ATB
mk so apparently there were problems with the last one. which i fixed now. this one WILL work. in this rar there's also a couple texture/mesh files which you will have to personaly extract urself. utx = texture folder. the other's are meshes so they go in staticmesh folder. and of course you know where the map goes :)

http://www.stabyou.net/solidsnake/Maps/DB-Tropicool.rar

perhaps i'll pretty it up a little more later. but i wanted to throw a playable version out there.

Posted: 27-09-2006 22:21
by fro
move the meshes/textures into mylevel, you wont have to flibble about with the utx/usx packages then