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Posted: 13-05-2003 23:18
by beefsack
http://www.masteringunreal.com/ those video tutorials are official and very good :D

Posted: 14-05-2003 06:33
by The Hermit
Go register at http://www.3dbuzz.com then you can either use thier online tutorials or download the video training manuals (http://sv1.3dbuzz.com/vbforum/uunr_vtmlist.php?c=13) that will help anyone who's baffled by UEd. :cool:

Posted: 14-05-2003 09:33
by beefsack
i had a go at doing the rollerball map this afternoon...

http://tok.w00ties.com/DB-RollerBall.zip

*pssst* [whisper]btw hermit, check out http://www.masteringunreal.com :p [/whisper]

Posted: 14-05-2003 15:29
by Armagon
Well I have officially started construction of DB-TheWarehouse. Since it is likely that I will be checking and re-checking the tutorials, it will probably take me a while. Even if in the end it is something very simple and plain (I'll be experimenting with a lot of features to see what looks good, and what doesn't).
Hopefully this Warehouse idea won't have gone to waste on me. :confused:
Then again, someone else could always take a crack at it I suppose. :)

Posted: 14-05-2003 19:37
by The Hermit
:cool:

Posted: 14-05-2003 19:41
by The Hermit
beefsack wrote: *pssst* [whisper]btw hermit, check out http://www.masteringunreal.com :p [/whisper]


It's just a link into one section of 3Dbuzz! :rolleyes:

Posted: 14-05-2003 20:19
by The Hermit
beefsack wrote: i had a go at doing the rollerball map this afternoon...

http://tok.w00ties.com/DB-RollerBall.zip


Not bad. Could do with being a bit more rounded though. ;)
Make the arena from static meshes. Cut out an empty room, make one section of the roller arena (a half, quarter, whatever!) and copy & rotate it. Looks better, plays smoother!
To mark out the Red and Blue sides, use signs on the glass (or in it ;) ) and some markings on the floor rather than round the edges.

Also, I personally feel the center should be more like the original in the film. The ball could spawn inside the commentators box (not sure it should be called a box seeing as it was round!) with the only way in at the sides (on the half-way line, not facing the goals). The Center players would spawn either at the bottom of a ladder leading up into the box or inside it.
I think there was only a low barrier between the arena and the center but it would probably be better if it had a glass/fence on top of it making a decent height barrier so that people would not just run through the center to the other side. You could make the entrance to the center also on the halfway lines.
See diagram for a better idea of what I mean... :rolleyes:

Posted: 14-05-2003 23:34
by beefsack
yeah i originally had the ball spawn exactly how you said but wasnt too happy with it. i prolly should try to make it more authentic :p i got the dvd at home ill watch it tonight, havent seen it in ages...

Posted: 15-05-2003 05:36
by beefsack
im gonna do a static mesh cos lathe is just the best :p do you think 32 segments will be enough for the whole arena? if i try to make it more detailed it will get rather difficult to make goals...

Posted: 15-05-2003 09:07
by beefsack
give this one a whirl. its just the basic shape of the bowl and the textures are all obviously temporary.

http://tok.w00ties.com/DB-RollerballII01.zip

Posted: 15-05-2003 13:48
by FireCell
oh and thank you for them links, ive started checking them out and they seem really useful. I hope u wont mind in the future if i ask for help from you people?

Posted: 15-05-2003 19:58
by The Hermit
Erm, I answer what I can... :confused: still learning the more advanced stuff myself! ;)

Posted: 15-05-2003 20:05
by The Hermit
beefsack wrote: give this one a whirl. its just the basic shape of the bowl and the textures are all obviously temporary.

http://tok.w00ties.com/DB-RollerballII01.zip

Erm, I just get "invalid file" when I try to open the zip! :confused:
Can you check it's ok please. :D

Posted: 16-05-2003 00:10
by beefsack
NO! i mean i uploaded it again, hopefully it will be good this time...

Posted: 16-05-2003 10:40
by The Hermit
The rink looks great. I can't see the joins anywhere! :cool: