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Posted: 08-06-2003 11:24
by NaB
tbh im not sure about this but i think i preferred defending when the charge sound wasnt there.... definatly more skill involved.
id really like to try a one off beta with it disabled, maybe if you make one up quickly and give it to me we can spend a few days playing england scrims with it to find out if it helps.
(or maybe ill ask cata to make it for me :p)
Posted: 08-06-2003 11:25
by DavidM
just get the latest 1.7 beta......
Posted: 08-06-2003 11:52
by NaB
its got sound off? didnt know that :\
Posted: 08-06-2003 13:20
by UrbanKilla
pbox camping isn t really a prob in 1 vs 1 , but when u r attacking and defense hear the charge sound , check and u see 2 or 3 are moving to line keeper , so u have to beat not 1 but 2 , 3 or 4 keeper , those additional keeper got no volley latency etc , so it s very hard to score sometimes (i m talking about peeps with very good skill , not noob )
removing sound ll give a advantage to offence but like some said, u play with teamate and it s not hard to charge a "fake shoot" and pass to a teamate to avoid those camper
Posted: 09-06-2003 22:36
by Bodom
I'd rather not have this topic die
Posted: 10-06-2003 02:05
by Surge
The problem isnt Pbox camping. The problem is the charge sound.
Set it back to how it was in 1.4b. Nice and quite, but still hearable. Thats all we ask. I may be a good offensive player but even i can successfully Pbox camp and fair will 2v1 with the charge sound as it is now.
Anyways... Aside from the charge sound i also believe balencing the volley radiuses has nixxed the offensive players also. It always seems the O has to chage their play style for each new version. Addapting to vollies, boost moves, and other variations of old tried-and-true moves. We had to adapt to the shake, try and deke out the hammer happy Pbox campers, and to top it off, try and not get killed as more defenders crowd the box due to boosting.
On the other side of the spectrum defending has gotten easier and easier from patch to patch. The increased charge sound, the increased volley radius, free-jumping, and giving the keeper the ability to use the entire Pbox (which i still think is BS).
You want the scores low? Make playing defense take effort, dont just give them the game.
Before the boost move shooting was a lot like it. It was stopable by a person that knew how, it was sometimes savable by the keeper, and it was a very good tactic. The only difference now is the boost move eliminates the defender from the equation. The ball when shot (using pass shot) actually drifts BEHIND the shooter and he proveds a 100% screened shot. This is like shooting an invisable ball. I dont need to shoot an invisable ball to score, i just need to be able to shoot.
Posted: 10-06-2003 20:47
by an_old_man
I play defence, and I dont really care if you keep or take out the charge up sound. If you do take out the sound, it will be hard for the keepers. So if you make it so the keepers are the only ones that can hear it, I think it would work.
Posted: 10-06-2003 20:49
by R3L!K
not if the keeper has an 'attack now' bind that the defender is waiting for before he strikes.
Posted: 10-06-2003 20:57
by Surge
if your a keeper are you fiddling to press a key or paying attention to the shooter?
The only thing you could abuse would be voice comm which does has a slight delay...
even then, i still think a VERY quiet sound should be heard within hammer range for the defender.
Posted: 10-06-2003 21:09
by R3L!K
seeing as its quite an important defense strategy, i doubt the key would be in an awkward place.
And no, I dont have to look at the keys to know which one i'm pressing.
Posted: 10-06-2003 21:42
by uberslacker
seriously, this bind is just dumb, by the time the defense looks up and sees the bind the attacker will already have the shot off and probably would have scored seeing how the defender for a second was looking at a bind.
if you actually get this to work, then props to you, but against a good offense this will almost never work
Posted: 10-06-2003 21:50
by R3L!K
ok maybe, maybe not. the only way we can know is to try.
but Surge wants the nearby defender to hear the charge anyway, so its not really gonna change the defender's strategy.
Only the keeper will be affected by his changes.
Posted: 10-06-2003 21:52
by uberslacker
i think the keeper should hear it, but as for the defender, i think that he should only be able to hear it if he's in range to hit him, aka not that big of a range
Posted: 10-06-2003 21:58
by R3L!K
If the defender is out of range, what difference does it make if he hears it or not?
Posted: 10-06-2003 21:59
by uberslacker
he would actually have to know how to play defense instead of depending on a sound to do so