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Posted: 19-06-2003 00:27
by DavidM
<Chrisfu> david, i'll do this here so the general deathball public can't see
<Chrisfu> but
* Chrisfu hugs DavidM
another thing i noticed, when you are spec and looking thru a cam you dont see the speech bubble of other ppl.
Posted: 19-06-2003 00:31
by DavidM
ya relik, it is...
Posted: 19-06-2003 00:31
by SuBBy
We tested a one on one situation shot, shooting at full power and blatantly aiming for one corner and the keeper couldn't save it, i think it travelled for .43 secs? or .44, well just think human reactiosn aint quick enough for those kind of shots. But someone did say that it would be the defenders fault for leaving a player one on one anyway and this would result in a unmissable oppurtunity because of the shot power.
Posted: 19-06-2003 00:32
by DavidM
yes, def fault!
Posted: 19-06-2003 00:39
by Chrisfu
Yeah, I was the someone that, as you just said yourself, ruled lots and had lots and wisdom and things. Yep.
Posted: 19-06-2003 00:42
by Scotteh
Posted: 19-06-2003 00:57
by Requiem
1st impression: Good job team vortex!!!:D
Posted: 19-06-2003 01:00
by mannyfresh027
uh, i installed, but deathball isnt in my instant action or server browser
Posted: 19-06-2003 01:52
by DavidM
when someone gets banned from talking for 30secs show "name is a spammer"

Posted: 19-06-2003 01:54
by mannyfresh027
DAVIDMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
uh, on the radar, take out the goal zone
uh, volley blows now
non-locked passes are way too weak
and im sure theres other stuff
Posted: 19-06-2003 02:45
by Surge
non-lock pass power reduction makes it FAR too easy to pbox camp now... FAR too easy
Posted: 19-06-2003 03:53
by R3L!K
The only joy to having somebody on your ignore list is that you dont have to see the same inane comment over and over again.
Anyway...........
I totally, totally love cube 3.0 :p
you guys have really made something special in this version, and the gameplay rocks too. It feels smoother, less spammy, and even opens up some new skill moves because of the removed weapon lag.
yeah theres a few tweaks needed in the map as mentioned elsewhere, but no big deals really.
Everything feels a lot more professional.
Can't wait to try out some competitve matches asap :p
I know you're proud of your work.... but do we REALLY need your picture?:lol:
Also, if somebody asks you a question in game and the answer is for example, No
Then he asks u another question, to which u reply no again. THe antispam kicks in.
In certain situations, as above, thats really annoying.
But besides that, I have to say one more time.......
Great Work! Any doubts I was having about DB before are well and truly gone!
Posted: 19-06-2003 04:45
by Requiem
Posted: 19-06-2003 04:53
by FireCell
I love it from what ive played it was wicked. Would like to have the posts back in the radar and have the keeper box back it kept me in position, but im sure ill learn. Great Work =)
Posted: 19-06-2003 05:17
by Bodom
1.7 Looking pretty good, 2 things I noticed.
-While picking up or catching a ball after being boosted by a teammate, you don't lose all your jumps, instead something weird happens. It shows that you have jumps, but when you press jump it slams you downward really quickly, kinda like being bounced back from a jump against a ceiling. It should either take all your jumps away, drop you down instantly, or leave you with your jumps.
-The self-ball-pickup sound/graphic aren't noticable enough.