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problem

Posted: 29-02-2004 18:20
by BlackFlame
when playing deathball whenever the server restarts or the mpa changes my computer just freezes and i have to restart. nyone know anyway around this?

:EDIT: now when ever i connect to a server itt gets to "loading - smallcube (for example)" and then just freezes there

Posted: 29-02-2004 18:49
by RaGe|DB
mine freezes at pause, have no clue why either

Posted: 29-02-2004 18:55
by Xelent
format c:

Posted: 29-02-2004 18:57
by fs|Pele
putting your powersupply on 115w also works for me sometimes :D

Posted: 29-02-2004 23:46
by BlackFlame
im geussing no one has any solutions

Posted: 01-03-2004 14:49
by BlackFlame
well im geussing there is no solution so i will just have to uninstall UT2K3 and start all over again. even though every other game type works just not db?

Posted: 01-03-2004 15:34
by RaGe|DB
ask DavidM in person.

Posted: 01-03-2004 15:53
by Achilles
btw its guess not geuss

Posted: 01-03-2004 16:26
by Sixty
thanks for sharing that Mr. Ithinkimsmart

Posted: 06-03-2004 11:22
by Dazlin
some sys specs would help :o

Posted: 06-03-2004 20:12
by BlackFlame
its nothing to do with my spec as its the exact same as FireCells old spec and it didnt do this to him. DavidM and Tonnberry dont know so im hoping Jer does :)

Posted: 06-03-2004 22:23
by Twigstir
Check your settings in the UT2003.ini file for differences from the ones below. I've seen this before but it's been a very long time. I think it was one of the connection timeout settings being too low. Saw the same thing happen in ut2003 but, like I said it's been a very long time, so I guessing.

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=180.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
;MaxClientRate=20000
MaxClientRate=12800
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxInternetClientRate=7000.0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False


[Engine.DemoRecDriver]
DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30

Posted: 06-03-2004 23:19
by FireCell
try to ignore BlackFlame he already knows that the problem is ive told him ages ago.

Posted: 07-03-2004 01:29
by BlackFlame
not true FC, because it was fine for a while so it cant have much to do with my HDD