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Post your db "Mutator" ideas
Posted: 19-05-2004 20:33
by RaGe|DB
Ok, I was talking with some guys and girl about some mutators that could be made.. but they need more ideas/suggestions..
I came up with one now:
How about a mutator where the ball you shot can be steered in banana movements, only left or right tho, not up or down, and once it gets intercepted you loose the control, this could be fun for distance passes or quick shots..
Posted: 19-05-2004 20:36
by [D@MN]HERRY
this was asked a long time ago , some guy asked for a mutator like this , 2 teams vs eachother , the goal is that you hit the bar 3 times , then you got 1 point , could be nice
and i would pwn at it lol , stupid bar :p
Posted: 19-05-2004 20:41
by The_One
A British Bulldog mutator!

I don't have to explain the rules do I? >.<
Dodge mutator.
Everyone can dodge.
erm, I'm really struggling here. I'm sure good ideas have been suggested in the past.
Posted: 19-05-2004 20:42
by RaGe|DB
The_One wrote:
A British Bulldog mutator!

I don't have to explain the rules do I? >.<
YOu mean I could bite them? o.O
Posted: 19-05-2004 20:47
by The_One
Chavved from some random internet site:
One player is the "bulldog", and starts in the middle. The other players line up along one end of the field.
The players try to run across the field without getting caught.
The bulldog tries to catch as many players as possible, by tackling them.
Those caught then stay in the middle and become bulldogs for the next round.
The last player left wins!
/endchavving
Posted: 19-05-2004 21:02
by Rens2Sea
that isn't a mutator, that's a mod
Posted: 19-05-2004 21:03
by The_One
It's a very simple mutator using the existing resources.
Posted: 19-05-2004 21:04
by DavidM
running away from someone is pretty uninteresting since all have the same speed
Posted: 19-05-2004 21:10
by The_One
I shouldn't think boosting would be removed, so that would keep things interesting (boosting other players near the bulldogs etc.).
Maybe you're right though, just a spur of the moment idea. ^^
Posted: 19-05-2004 21:21
by -=LyNx=-
i think its a good idea, you can kill ppl with shiled gun
Posted: 19-05-2004 21:44
by RaGe|DB
DavidM wrote:
running away from someone is pretty uninteresting since all have the same speed
the bulldog should be 5% faster?
Posted: 19-05-2004 22:02
by DavidM
if he is faster there is NO way to get away...
you can only boost one guy away, but not both...
this idea totally fails, and if it works it gets boring after 10 minutes
the catching thing is based on your physical abilities in real life, doing such a thing for the pc is boring.
you could do something like an olympia game, where you run faster the faster you press left right left right left right.... boring like shit

Posted: 19-05-2004 22:11
by The_One
Oi, Track and Field owns you!
I still play it in MAME to this day (ok, so I'm a bit too young to have played it when it first came out).
How about a mutator that gives you a catch button? Unless it is pressed the ball is deflected off you. The button can only be pressed for 1.5 seconds and you must wait 4 seconds between presses.
Posted: 19-05-2004 22:25
by NitrousOxide
How about modifying 'species stats' to things that are more DB specific? For example, different classes could have different...
Running speeds
Jump (boost) distance
Primary fire (charged lobs/ shots) power
Volley power
Damage power when tackling
This would still add a great new dimension to DB, rather than every player on the pitch having the same abilities, increasing teamwork reliance

Posted: 19-05-2004 22:31
by RaGe|DB
yea, I said that in another thread, but david didn't like it