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DB-Spacedocks

Posted: 06-06-2004 17:45
by METAFrank
I decided to finally release my 1st (and probably only) Map for DB.
Originally created for 1.3 i didnt find a way to load it up cause i didnt have any webspace... Now, after almost a year i decided to make it work with 2.0.
Well, ill stop writing here and simply give u some links:

Ugly Screenshot

MAP DOWNLOAD

NEW VERSION 1.02:
- fixed some minor gameplay issues
- added world detail settings: lowest setting gives my system ~+100% frames
Just replace the old file with it.


Special Thanks go to Froste for making this possible by hosting my map\o/

Posted: 06-06-2004 17:49
by Imaginos
I'll up it on BuD and see how it does..

Posted: 07-06-2004 00:27
by aimbot
I like it! \o/

Especially the guy who obviously broke the glass. :eek:

Posted: 07-06-2004 03:27
by Armagon
It reminds me a lot of one of my own maps, DB-Legacy2004. :)

Posted: 09-06-2004 14:28
by BlackFlame
LOOKS GOOD IMO

Posted: 10-06-2004 03:29
by Twigstir
Looks good.

It has some FPS issues. I and others ranged all over the place. You may want to look and see what's causing it.

Posted: 11-06-2004 14:58
by METAFrank
btw armagon i didnt know ur map before u showed it... but its really kinda weird, space, 2 windows and the form of the pen zones

Posted: 11-06-2004 20:49
by Armagon
I wasn't implying that you copied my layout in any way, I just found it coincidental. :)

As for the crazy layout in DB-Legacy2004, that's how I wanted it to be. ;)

Posted: 13-06-2004 13:29
by METAFrank
ok, new version uploaded, the FPS problems should be solved now.
(see first post)
I'd still like some opinions on it - dont be gentle, tell me what sucks and what is ok

Posted: 13-06-2004 13:37
by n00bs_own_Madogg
Looks Cool :D gonna try it later

Posted: 13-06-2004 16:27
by Sixty
May i suggest you resize your sig to 1/5th of it's current size ;).

Posted: 13-06-2004 18:07
by Armagon
I concur!

Posted: 14-06-2004 21:02
by fro
first off, sweet sweet map, i only wish my first was this good :)

im no expert mapper, i just enjoy the game, here are a few of the points i noticed

goal coronas are a little too strong, cant really make out when the ball is coming toward you (also applies to the window ones, maybe a little too bright

ceiling a bit repetative, this can be broken up with different textures/meshes, to avoid odd bounces, you could add some blocking volumes, or mesh (like the high fences already there) to give some 'depth' to the roof.

the textures convey the feel very well (of been locked far far away, feels desolate), but adding some ambience through sounds would add some differenciation to the level

trim in the middle arent ballspawn and windows is missing on some of the edges (this isnt neccesary, just a bit of polish, kinda separation of the window from the wall, can be done in mesh or texture, meshes may obscure ball flow tho).

pen zone is sweet, i love that effect!

i liked the variation in the pitch height, plus the details below the ball spawn, helps to add some feeling to the map.


im a semiperfectionist, so dont mind that iv noticed quite a lot of tiny things, but overall it gets my seal of approval, gj dude :)

edit: sorry for leaving it so long to comment, oops :D

Posted: 15-06-2004 15:19
by Inphidel
Played it on bud yesterday. i like it lots. good fun , tho i noticed the ball bounces weird on some walls. could be lil ledges and stuff, but thats ok. it just means i can't go wall bounce crazy when i'm bored :)

Posted: 16-06-2004 00:00
by n00bs_own_Madogg
The image looks terrible every time i reduce its size X_x ill try it with PSP8 when I get the damn thing working >_<