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Walldoding kthx

Posted: 15-06-2004 20:37
by [GR]Kermit
Allow Walldoding for the keep :o

Would make the game more open

Posted: 15-06-2004 20:40
by PHiLø
but then,... they would have 2 unguard the goal 2 run to the wall to walldodge... easy shots lol

Posted: 15-06-2004 23:59
by Diab
when walldodge for keeps was still in i found it quite usefull to get stray balls.

but then i did also dive at some people using it :P

Posted: 16-06-2004 01:32
by Armagon
The keeper's dodging ability already allows him to catch shots that may be made at the goals, and it can additionally be used to get out of the penalty box to get some fair distance. I see little use in adding walldodge at this point.

Posted: 16-06-2004 02:00
by InSaNe`
Yes I certainaly agree.

Back in the old versions wall dodging was very useful since the keeper only had 2 jumps. With 4 jumps now a keepers chance of intercepting the ball has increased. Adding in walldodge would give the keeper more distance also. So I say we should put it back in; very useful tactic.

Posted: 17-06-2004 23:31
by {ULK}AcE
bumpz0r

Posted: 18-06-2004 01:32
by Bounty
Insane your reply makes no sense...

edit: err guess you meant to say when he had 2 jumps it WASN"T very useful...nevermind

Posted: 18-06-2004 15:31
by Messy
It's fun /o\ you have to do something as a keep =\

It was removed because it wasn't directly necessary, and it caused some bugs when in 1.7 (?) your amount of jumps was reduced to 1 after dodging, but you could do 4 jumps then walldodge, and your jumps would be 1 again :( (aka 4 jumps, one dodge and 1 jump == lots of hight, lots of speed and some extra distance)

Posted: 18-06-2004 15:42
by CorDawg
if a wall kiddy walls it and u cant hit it, ur agaist the wall and usually int he air, u still have a chance do dodge out at them fromt he wall

Posted: 19-06-2004 04:06
by InSaNe`
Bounty wrote: Insane your reply makes no sense...

edit: err guess you meant to say when he had 2 jumps it WASN"T very useful...nevermind


... o_O

I said wall dodging was useful back then because the keeper only had 2 jumps.. Now with wall kids around keepers need to cover more distance so adding wall dodge would be helpful..

Posted: 19-06-2004 05:37
by Scotteh
^ ya that, btw why was it ever taken out

Posted: 19-06-2004 11:16
by Messy
Messy wrote: It was removed because it wasn't directly necessary, and it caused some bugs when in 1.7 (?) your amount of jumps was reduced to 1 after dodging, but you could do 4 jumps then walldodge, and your jumps would be 1 again :( (aka 4 jumps, one dodge and 1 jump == lots of hight, lots of speed and some extra distance)


Read up scotteh ;)

Posted: 19-06-2004 16:44
by CorDawg
cha they took the easy way out by removing it instead of fixing it

Posted: 19-06-2004 17:58
by Scotteh
ah ic thx messy

Posted: 21-06-2004 06:47
by InSaNe`
Messeh I think it's the keepers fault that they hit either strafe twice, they should pay for the mistake.

GG this is a good idea david, take this a bit serious, keeping is becoming very hard and that's discouraging n00bs, and me.