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Player Stats related idea

Posted: 20-06-2004 12:43
by R3L!K
I'll admit it now, I'm a bit of a stats whore. I love analysing statistics.

:confused:

So it occured to me that db should store some basic stats about players. eg

Shots
Volleys
Goals
Passes
Assists
Saves
Ave shot speed
Playing time
etc

So the question is why?

Well I think it could be put to good use in the following circumstances.

Based on this data, players on a server can get categorised into 3 types,

Novice, Intermediate and Advanced.

1) Some kind of team-balancing mutator will ensure that when the teams are uneven an appropriately skilled person is switched over.

2) aesthetic bonuses

i)
as soon as a player reaches a higher level extra customisations should be unlocked

ii)
advanced level should really only be for the *advanced* players. The holy grail in a way. It should come with maybe a couple more customisations.

But advanced level should be special in that it also comes with some additional features like:

a) enhanced ball trail when fired.
b) even 'wilder' crowd and perhaps some incoherent 'chanting' whenever an advanced player picks up the ball.
c) smoke trail whereever he moves
d) his name is in Green on screen (if still possible)
....etc.... i'm sure you peeps can think of more.

.....................................
Note, that there should be no ACTUAL advantage of being at a higher level. You dont run faster, jump higher etc.
It's purely for looks. And at least on public servers, it would highlight the 'star players'

When newbs see the extras you get for sticking with deathball... it might just tempt them to stay a bit longer to get the cool stuff.
.....................................

Now I realise the DB team is really busy and all that.... but i think its something that can be introduced gradually in future versions.

Just start with the stats first.
You're making new customisations anyway.
Just do it bit by bit.
.............................................


So what do you think? ;)

Posted: 20-06-2004 13:03
by Panda
Would be a nice addition if Team Vortex find the time for aesthetic things

Posted: 20-06-2004 14:45
by [1234]Jr
1 problem: People play private servers and just build up their stats. Thus the unlocking means nothing :/

I think stats should be put in like it is in ET - you can get an auto-screen shot and all the stats saved to a text file. If ya did it server side it could be able to save everything (everyones stats + awards)

But thats different ;) I dont think unlocking things would work though :'(

Posted: 20-06-2004 15:58
by R3L!K
actually I originally thought about doing it server side but the unlocking thing is a problem then.

I then thought that maybe Intermediate level should be activated locally and advanced level is stored server side.

this would create local 'Server heros'... and the most people would get by playing locked servers is the extra customisations.

getting kudos on a public server by being 'Advanced' would be a whole different ball game (excuse the pun)

of course there would be no unlocking at advanced level. just the bonus animations.

i thought explaining all this would make my original post too long for the average DB player, and i'd wait till someone mentioned it.

cheers Jr ;)

Posted: 20-06-2004 16:26
by Rino
tO be HOSTES, BRING The BEST KEEPER award BACK !

Posted: 20-06-2004 16:40
by [1234]Jr
Rino wrote: tO be HOSTES, BRING The BEST KEEPER award BACK !


(8) Air Hostess, t'shame she has no breasts... (8)

:eek: :confused:

Always here to help :spammer:

Posted: 20-06-2004 16:42
by R3L!K
am i the only one confused here?

Posted: 20-06-2004 16:46
by Panda
no..... :eek:

Posted: 20-06-2004 17:08
by Fooman
I think some kind of carreer stat ranking system would be sweet if implemented properly. Maybe if players stats could be reported back to the db.net server somehow we could have some real ranking system going. It would be a rather large undertaking, but something like this could put Deathball way over the top of everything else.

Good ideas Relik.

Posted: 20-06-2004 17:18
by [1234]Jr
like an NGStats of DB?

Posted: 20-06-2004 17:46
by R3L!K
yeah.

But I guess its possible to overkill the individual stats, since its a team game afterall.

Of course, there is no reason, why clans can't group thier players' stats together. Might be interesting.

But I've always felt stats for the sake of stats are meaningless unless put to some use.

Posted: 20-06-2004 18:57
by Rens2Sea
Thumbs up for this idea :p :p


(I also had plans to do this with tennis, save the stats to a statsserver, not the visual upgrades)

Posted: 20-06-2004 19:47
by Messy
Hmm..I remember something in DaJero's ToDo list about stats in the end of the match (originally intended only for match analysis in the dbl).

Would be nice I guess :o
Just that most of the 'Advanced' player extra's seem to be visual effects I'd like turned off..

Posted: 20-06-2004 20:10
by R3L!K
i guess there's no reason why it should be compulsory to have them on...

Posted: 20-06-2004 20:23
by Bounty
Best keeper award = yay... as for the whole rest of this topic....GO PLAY AN RPG