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Playing surfaces

Posted: 30-08-2004 13:50
by R3L!K
Just as different tennis surfaces affect how the game is played. Could/should something similar be possible in DB?

Grass surfaces could have a low bounce coefficient. Clay could be made to be very bouncy... etc

Just wondering tbh

Posted: 30-08-2004 14:02
by Messy
IMO it should be steady and consistent throughout the game :)

Anything more than differing player physics (sliding in IceDemon for example) would be bad in my opinion :)

Posted: 30-08-2004 14:28
by Diab
eyah would get a little anoying, thinking the ball will bounce like it does..then it does not and you pass to enemy :<

only thing i can think about making it work is theres say an official "3" or something, hard, normal and wet.

Posted: 31-08-2004 12:53
by f1end
i think it would be great, if, as Diab says, u stick to a set 3 or whatever...

Posted: 31-08-2004 13:21
by Onge
Considering how the community refuse to play anything but Cube in pickups, I doubt very much that the different surface types would get played. Shame really, coz it might be fun...