Page 1 of 2

Hammer Power VS. Physics

Posted: 05-04-2003 06:04
by Surge
After reading the "Big Hitz" thread i had an thought. When your jumping at someone ant they hit you with their hammer you dont go very far but on the other hand when hit in the back or side they go MUCH farther. Now its quite obvious that its ballenced but physics dictates that with each action there an equal and opposite reaction or what we like to call kickback. This I think would solve many problems in Deathball including the frustration of attackers jumping towards the crease. A small hit of kickback to a defender just to give the offensive player a little more breathing room. At the same time it would be good for catchin passes in crowds and it would be more realistic as far as firing a pnumatic hammer at someone else goes.

Posted: 05-04-2003 06:09
by Killing_U
how do you mean?

Posted: 05-04-2003 06:45
by Large Potato
i think he means that there should be a recoil on the person that is hitting with the hammer

Posted: 05-04-2003 08:10
by Surge
basically yes, but only if the person is comming towards you and you hit them, otherwise that would be lame. The faster someone flies at you the farther you get recoiled.

Posted: 05-04-2003 08:32
by FAT('.')BOY
this may be usful if you could boost yourself away from walls, like wall jumping in normal UT

Posted: 05-04-2003 14:57
by GazMaN
i like the sound of that! mayb if ur huggin a wall, and to get a bit of space from the defender you could hammer the wall and boost urself backwards, sounds pretty cool!

Posted: 06-04-2003 06:58
by Lemmeloose2000
yeah sounds cool, hase davidM heard???

Posted: 07-04-2003 02:04
by Surge
i dunno, he never reads what i post

Posted: 07-04-2003 02:34
by Alars
umm i thought the cylinders on the shield gun that poke out each time you fire were supposed to be recoil dissapators....?

Posted: 07-04-2003 03:05
by SpikeBall
The game is cool the way it is, and you guys try to make it harder? No recoil, DB is not supposed to be realistic, its supposed to be fun. But lets wait and listen to DavidM answer to this.

Posted: 07-04-2003 04:56
by Surge
ok, never speak about what you dont know about Spike. Download beathball 1.3b and have fun. Since then DB has been getting "realistic" and more people have been quitting/complaining. From realism has come Shake, sprint, huge volley radiuses, and banana shots. This is a realistic aspect that most people wouldnt mind because it wouldnt afect the game much, it would simply add self boosts that probably wouldnt be too strong and let strikers get more shooting space which also would help the keeper see what hes catching.
and Alars, if you play regular deathmatch shoot your shield cannon at the ground and you will bounce up. They're not recoil displacers they're pressure releases.

Posted: 07-04-2003 05:11
by DavidM
in the very beginning you could kick yourself around with the hammer
it was awful because it makes you faster, so in the end everybody would be kicking themselves around....same reason why dodging is gone

Posted: 07-04-2003 16:24
by SpikeBall
DavidM wrote: in the very beginning you could kick yourself around with the hammer
it was awful because it makes you faster, so in the end everybody would be kicking themselves around....same reason why dodging is gone


well, I think thats over. I dont complain about DB getting realistic, only about the realism mess up with the gameplay and decrease the game quality. There are a lot of things that can be added to enhance the gameplay (including real world things), but this one would make it worse.

Posted: 07-04-2003 16:34
by Fallen
actually surge, ur idea of newton's law is pretty basic, the law of action-reaction is a bit different if you take advanced physics courses.

for example: when a space shuttle launches, how does it go up? well it release gases right? duh but wats pushing up the rocket?
I know the answer, I want some of you other guys to try to figure out, if no one posts, I will explain.

Posted: 08-04-2003 11:06
by f1end
Little flying gremlins :lol: