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1.7 poll
Posted: 30-06-2003 08:45
by Hoju
suprised there isn't one yet, well here you go.
Posted: 30-06-2003 08:59
by Twigstir
What makes you think he has a set of nuts?
Kidding aside, I'd like to say this version rocks, but a little more work remains. The physicsvolume bug is a major bug. It effects many maps. This bug was know before the release but wasn't addressed properly.
With all the changes to the official maps, it might have been a good idea to float them out there so they could be polished up before the official release. I think cube turned out very nice as well as chill with the detail settings. However, minor issues exist with some maps. Including:
DB-November: static meshes for the puddles is too low and the puddles can't be seen.
DB-Turbin: The columns/pillars have a visible gab between the two halfs. Some antiportals don't seem to have any use. There is nothing behind them to keep from being rendered.
Db-Cube: level preview has old screenshots. Yellow texture that was replaced.
Some very fine work went went into V1.7, and with a few polishing touches I think this version will due very well.
Posted: 30-06-2003 09:06
by Rutzy\Vw\
good point. i'd just like to kick davidm

Posted: 30-06-2003 09:15
by Surge
... repeatedly
Posted: 30-06-2003 11:00
by Hugi
i think 1.6 was much better than 1.7 !
Posted: 30-06-2003 11:06
by vF_Zonk
hmmm it rocks!
apart from Tribun/SmallCube, but it wont be hard to put old versions on a server
Posted: 30-06-2003 11:58
by DavidM
shows me that its a minority complaining and that I'm going the right way
If I try to make the minority happy the majority will hate it...so it's fine
Posted: 30-06-2003 12:01
by DaJero
mm hard one... I really want to kick davidm in the nuts, but then again, Deathball 1.7 rocks

Posted: 30-06-2003 12:02
by DavidM
haw haw
Posted: 30-06-2003 12:03
by Requiem
rox
Posted: 30-06-2003 12:08
by DaJero
sorry, post removed
Posted: 30-06-2003 12:13
by Twigstir
So is mine. Nothing wrong with your point at all. Just remember people want to know how others feel. Nothing wrong with that either when done in a non-flame way.
Posted: 30-06-2003 12:16
by DavidM
no my post looks totally out of place

whatever...
Posted: 30-06-2003 12:18
by MeSSiaH{FCU}
Twigstir wrote:
, but a little more work remains. The physicsvolume bug is a major bug.
Please explain what u mean with that? if u mean the floor lag, wasnt that added for a reason? (which i btw seem to have forgot atm ^^;

)
Posted: 30-06-2003 12:39
by Twigstir
The physicsvolume is used to reset the ball and for pain causing/player death. They don't work right in 1.7 if at all for pain causing. DB-GreenBaize has these volumes, as do many maps, to kill player when they go off the map. You can go farther off the map in GreenBaize than intended. The side volumes (pain causing) don't work. You still die when falling below the table which gives the apperance that "that" volume is working, but it's not working correctly. If you remove the volume you still die when falling. I believe you should also die when you fall in the pockets which the volume cuts through (not 100% sure). Changing the propeties of the volume doesn't have any effect (you can change the death effect and the amount of dammage per sec). The volumes work for ball reset just not for pain causing. It is 1.7 related.
Many maps that I know of, now have problems with the volume. They worked as intended in 1.6. If your try to create a new Physicsvolume in a map as a test, most likely it won't work. I tried it in three diferent maps including DB-Greenbaize with no luck. DB-Thewarehouse has the volumes behind the goals and you get strange results with that map and 1.7.