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DB-Orbitally

Posted: 07-10-2003 20:53
by UnrealKrake
Download:
Click here for download

Fixed Map name in ZIP FILE. For all who already downloaded it, please rename DB-Orbitallity.ut2 (was the "first" developing name) to DB-Orbitally.ut2 or just reload the zip again. It's just because of the redirection server :)

Update:
- Added glasern wall behind goals
- fixed texture and clipping issues
- lines and penalty zones
- post/bar sounds
- radar
- camera

Description:

Parts of the original CTF-Orbital2 map rearranged to a complete db field. The blue and red flag room are connected to the gamefield area. Look @ the screens

Date of taken shots: 9.10.03 17:24

Ingame with radar
Pic1
Pic2
Pic3

P.S. Maybe the "ramps" infront of the goals must be removed cause it can be annoying for some guys in here that ball will be deflected high into the air :).

Posted: 07-10-2003 21:32
by BurntLeaf
Ooh snazzy

Posted: 08-10-2003 15:02
by Messy
Gonna do anything interesting with the slidey thingies on pic3? :D

Krake's maps are mostly pretty interesting (at least @ the concept :))

Posted: 08-10-2003 16:23
by DavidM
Oh no sir, something like this is not gonna work with deathball. You need open flat stuff, without obstacles. Something like this would just be annoying after 2+ minutes. I couldn't even play a pass overt the wall since I do not know in what direction it bounces off.

Posted: 08-10-2003 17:09
by Armagon
DavidM how can you possibly know **** all about this map, when you haven't even played it?

Posted: 08-10-2003 19:50
by Scotteh
maybe he saw the pics that uk posted...but anyways he's kinda right here, the walls are not flat and there are static meshes sticking out everywhere which basically means = :spammer:

Posted: 08-10-2003 21:01
by Fallen
DavidM wrote: Oh no sir, something like this is not gonna work with deathball. You need open flat stuff, without obstacles. Something like this would just be annoying after 2+ minutes. I couldn't even play a pass overt the wall since I do not know in what direction it bounces off.
And yet he supports DB-Tribun and DB-Chill

Posted: 08-10-2003 21:19
by Messy
The wall-thingies in Tribun and Chill aren't spammy, u can safely pass over them and know what the ball is going to do easily.

Posted: 08-10-2003 23:04
by Onge
1 thing is for sure...Most DB maps are fuck ugly (cube particularly) so at least this map looks the part, even if it is a copy of an official map...

Posted: 09-10-2003 12:08
by Armagon
You clearly haven't seen the likes of Dendrophile, PeacefulNight, Hall, and RageArena2. ;)

Posted: 09-10-2003 14:44
by Coffin
Looks good to me nice and interesting

Posted: 09-10-2003 17:29
by XiLLeRaToR
DavidM wrote: Oh no sir, something like this is not gonna work with deathball. You need open flat stuff, without obstacles. Something like this would just be annoying after 2+ minutes. I couldn't even play a pass overt the wall since I do not know in what direction it bounces off.



oh f**k off, let the guy map what he wants, the map will be fun, some people are fed up of playing in cubes u know

Posted: 09-10-2003 21:21
by Armagon
It seems that Mr. M is the only one who isn't. ;)

Posted: 09-10-2003 21:40
by Twigstir
It's hard to tell from the screenshots how it would play. I would like to see a beta, even if it's rough, to get a better feel for how it would play. It looks interesting.

Posted: 10-10-2003 11:26
by UnrealKrake
Release ... Changelog and description above...

Download:
Click here for download